Atli's Army (Upper Narrows)
		
		
		
		
		
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| Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
| General | Gen | 2 | 0 | 0 | 9 | 1 | 125 | 
| Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
| Crossbowmen | Inf | 3/1 | 3 | 0 | 0 | 3 | 55 | |
| Crossbowmen | Inf | 3/1 | 3 | 0 | 0 | 3 | 55 | |
| Halberdiers | Inf | 3 | 3 | 6 | 0 | 3 | 45 | |
| Halberdiers | Inf | 3 | 3 | 6 | 0 | 3 | 45 | 
| Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
| Knights | Cav | 3 | 3 | 4 | 0 | 3 | 110 | |
| Knights | Cav | 3 | 3 | 4 | 0 | 3 | 110 | |
| Knights | Cav | 3 | 3 | 4 | 0 | 3 | 110 | |
| Pistoliers | Cav | 3/1 | 3 | 5 | 0 | 3 | 95 | 1 | 
| Cannons | Art | 1/2 | 2 | 0 | 0 | 2 | 85 | 2 | 
| Breakpoint of 5 | 835 | 
Empire
The Empire is the largest and by far the most powerful of all realms of men ....
1 - 
Range 15cm. 360 degrees fire arc.
2 - 
Range 60 cm. Treats defended targets as in the open and fortified targets as defended. Ignores armour. Ball bounces 5cm from end of first stand hit doing 1 attack per additional stand hit. Fires grape shot when charged, no penetration and target saves as normal. Cannot use initiative to charge.