Attack on the Coven of the Snow Witches
Type | Dungeon |
---|---|
Status | Explored October 830 TA |
Location | Korgsland |
Hex | 0100 |
Campaign | Journey to the North |
Adventure # | 34 |
After having successfully defended Icevale Castle, the Journey to the North moved on to finding and attacking the coven of snow witches who orchestrated the attack.
Adventures Against the Coven of the Snow Witches
The mountains north of Icevale are inhospitable even in the best weather. Howling winds and ever-present drifts of snow make travel through the mountain passes treacherous. Rumors of strange creatures make the mountains a refuge only for those determined to be alone. In the foothill slopes of these mountains, as they climb from the dark canopy of the Lost Pine Forest, the coven of snow witches have made their home. Magically protected and comfortable by northern standards, the caves of the snow witches allow the hags to practice their arts in utmost secrecy.
The coven consists of eight witches. These are as follows:
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The party found the lair of the coven without difficulty. With three possible entrances to the lair of the witches, the party chose the lowest opening. Entering, they walked through an anti-magic wall. Hidden behind some boxes were eighteen archers and the Witch of Electricity. The party quickly dispatched these, and moved to the sealed door at the far end of the cavern.
Opening the door activated the glyph known as Ginmore.
Quickly, the party decided that there was little of interest in the hallway behind the glyph, and they moved quickly up the mine shaft avoiding the fake bag of diamonds which was a Sphere of Ice trap. They avoided the maze while fighting a brief battle with eight ice demons.
Finally, the party arrived at the lair of the ice golem - a room of traps.
Defeating the golem and avoiding the traps, the party encountered winter wolves, a retriever, faerie demons, and an ice snake. Needless to say, the party did not arrive unannounced. The party tried to enter into the lair of the witches. However, the way was blocked by several magical walls.
The other six coven members escaped by teleporting to Icevale Castle, but the party managed to kill the Witch of Walls. Thus ended the attack on the coven of the snow witches. The party now had to face the Old Kingdom fighters and the remaining witches in the hallways of Icevale Castle.