Grim's Hordes (Flatstone)

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CharacterTypeAtksHitsSaveCmdSizePts
 ShallowgraveGen200911301
 Liche PriestWiz10081902
 Liche PriestWiz10081902
 Liche PriestWiz10081902
 Liche PriestWiz10081902
UnitTypeAtksHitsSaveCmdSizePts
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 Skeleton BowmenInf2/1300335
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 SkeletonsInf2360330
 Skeleton CavalryCav2350360
 Skeleton CavalryCav2350360
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Skeleton ChariotsCht3/13503110
 Carrion BirdsMon23603653
 Carrion BirdsMon23603653
 Skull ChukkaArt1/33001854
 Skull ChukkaArt1/33001854
Breakpoint of 13      1990 


Forces of Evil (v.1)
Undead never move on initiative.
Undead ignore the -1 command modifier for enemy within 20cm.
Undead ignore the -1 combat modifier for fighting terrifying troops.
Undead are unaffected by confusion.


1 - Can increase combat factor of 1 unit within 20 cm by 1 once in the game.

2 - 1. Raise Dead, 5+, 30cm. 3 stands are raised into an existing combat. The raised dead do not count as charging.
2. Touch of Death, 4+, in contact. 3 attacks against one enemy unit in contact that carry over into the combat.
3. Doom and Despair, 4+, 60cm. Lasts until the end of opponent's turn. The target unit can neither charge nor advance nor pursue. Even units that are otherwise obliged to charge, pursue or advance, will suffer from Doom and Despair.
4. Death Bolt, 5+, 30cm, LOS. 3 shooting attacks. Ignore armour.


3 - Flyers.

4 - Range 60cm. Ignores armour. Cannot stand and shoot. Enemy confused on drive back rolls of 4, 5 or 6 instead of 6 only.