The Drowned Ball
|Status||Explored January 919 TA|
|Campaign||The Old Kingdom Campaign|
There are three plots here to wrap-up culminating in a final coronation showdown.
- The Gray Councilors, after having lost Molloc in the Crown Jewel collection, have taken over the mind of Quintin Howers, the Master of the Heptarchy. He is wearing, after all, a tainted crown. They are calling the shots from Molloc's workshop below the throne.
- Theodric XIX is going mad. His palace is under siege, but the party must go on to raise money for the army and the fight against the Reaches.
- Young Master Theo, who might be Theodric XX. He is only a child, but his position is being supported by Antone Graves - who has a favor from Ernie in his back pocket - delivery of the Staff of Io.
NOTE: This also includes the conclusion of Alfric's Amulet, Part 2: The Highgate Crown
Masquerade in the Throne Room
Some of the dignitaries at the Masquerade:
- Victor Kane was beheaded for making a deal "going forward" - orders had already been given. And failing to get the 5 million gold from the Reaches. A new emissary will show up to help them establish a consulate in Whitecliff. Well played.
- Ernie made a deal with Antone Graves. For a future promise, he provided a distraction for the party to get into the painting while the guards searched the throne room. NEED to return platinum staff to Antone Graves to fulfill that promise.
- MC 37: a dark sorcerer who leads the Order that is currently occupying Teufeldorf. He is here to meet with the Overlord about the talks between Victor Kane and the Three Kings. He will instantly recognize the party, although he will try to disguise this. His distinguishing features are jet black hair and bright, piercing green eyes.
- MC 38: He is still dressed in a black cloak with a staff resting against his legs. His distinguishing jet black hair has some streaks of grey, but his eyes are still bright, a piercing green. He wears the emerald ring and matching necklace, as before. As usual, he is reading a slim book, which he puts into a pocket of the cloak as the party approaches.
- Celebrin - Elven Charge d'Affairs has been contacted by Falstaff. Tell Celebrin that he saved the world from the Illithid. Tell about the Constable. Should the time come, working to preserve the balance, protect land, unite. Did not have knowledge of the intruders.
- No Cha, Grandmaster of Thieves and his servant, Binden. An old man dressed in dirty brown robes, dilapidated sandals with a long white beard and crooked teeth. Messenger of No Cha gives them a replica puzzle. It is vital you can assemble it quickly once you have gained all the original shards.
- Quintin Howers, the Master of the Heptarchy.
- Constable of the Crown - A tall, thin man with a stylish mustache and well-tailored robes. He carries a staff with an odd-shaped tip - round with spike-like protrusions.
- Sisters of the Bloodmoon - dressed in red flowing gowns with ruby necklaces and ruby rings. They will ask the party to dance, for drinks, etc. Attempting to get a piece of hair or clothing for the voodoo dolls. Eveningdust, Swiftwhistle, Catshore.
Highgate Crown Conclusion
Encounter 1: The Real Highgate Crown
Quintin Howers is a young man with rough features, a close-cropped brown beard and hair, and brown eyes. He forgoes traditional courtly garb, wearing a leather jerkin over a chain mail shirt. He stance is that of a swordsman. His speech is slow, deliberate, and thoughtful.
Quintin would normally not attend the Masquerade Ball, but he made a last-minute decision to do so, at the surprise of his advisors. The Highgate Freelands have played a decidedly neutral role in the first few years of the war with the Realm. Following in the footsteps of his predecessors, Quintin had shown all indication of following that same course of action.
Quentin is staying in the "official residences" reached via a secret staircase from the Manuscripts Room (marked as a Green A on the map).
RUMOR: Quintin Howers, Master of the Heptarchy, has come to the Masquerade Ball - against tradition of the Highgate Freelands. He has taken residence in the Palace and plans to attend the Masquerade to make an important proclamation.
He can't come to the ball because of the Collars - which is ironic since he has the last piece of Alfric's Amulet.
The "real" Highgate Crown worn by Quintin Howers, Master of the Heptarchy 918 TA has been substituted for one that allows a counselor (grey figure) to whisper in Quintin's ear. The "real" Highgate Crown is in the display of Crown Jewels at the Palace - guarded, of course, in Oblivion.
Encounter 2: Sisters of the Bloodmoon
The women are Sisters of the Bloodmoon. They are able to travel through physical and magical walls with ease due to their rings. Their minds are stored in their necklaces - which can be discarded (or broken) if possessed.
As the party approaches, six black crows will fly through the air and attempt to grab a strand of hair from each party member (unless they have already been attacked).
Encounter 3: Silentstroke
As you enter the room, she smiles.
This is Silentstroke, Quintin Hower's wizard. She is current protecting the suite from magical attack. She is also gathering the thoughts and energies of those in attendance at the Masquerade.
Encounter 4: The Doll's Room
One of the doors from Silentstroke leads to the Doll's Room. The door is locked and magically held against any of the Palace staff that currently has a doll made for them.
When the party enters, six black crows will appear at the door. Each crow will attempt to pluck a hair from the party - if they have not already been attacked. The hair will be taken to one of the doll makers for quick inclusion.
The doll makers are creating copies of everyone from the Palace, although their use will be undertaken only once the collars have been removed. They can find, however, a particular doll and Silentstroke can cast spells upon it to make it do anything.
Encounter 5: Quintin's Room
One of the doors from Silentstroke leads to Quintin's Room. The door is locked and magically held against any of the Palace staff that currently has a doll made for them.
The bed has a sleeping Quintin and four grey Counselors who appear as wisps of insubstantial grey smoke. They draw their power from illithium and will attack characters who have some.
Quintin is here. The crown is in the chest of drawers guarded by a puzzle. Inside is his crown.
The Drowned Ball
Encounter 1: Activating Alfric's Amulet
Divide the hexagonal grid below into worms that look like , or some rotation. Worms do not overlap, do not cover hexes with numbers, and cover every vacant hex. The numbers indicate how many different worms are adjacent to that hex.
Encounter 2: Assembling Alfric's Amulet
The secret door can only be opened by solving a puzzle:
Place some + and x signs inside the digits 1 2 3 4 5 6 7 8 9 so the result is 2002.
1 × 2 + 34 × 56 + 7 + 89 = 2002
Order of operation (PEMDAS): Parenthesis, Exponents, Multiplication and Division (from left to right), Addition and Subtraction (from left to right).
Encounter 3: Molloc's Cave
Molloc's Cave is directly below the Overlord's throne - albeit deep in the earth.
On the sides of the throne, near head height is the marble relief of a scene of the night sky - planets and stars are pictured with other celestial phenomena such as comets and meteors. Looking closely, you see several of the comets on either side of the Overlord's head are actually holes drilled into the marble and painted black. However, it is clear the throne is hollow behind the holes.
The back of the throne appears to be hollow. A small staff-sized hole at the base of the throne appears to be a lock - although the indentation is oddly shaped.
The cave can be reached by a single narrow spiral staircase built into the throne. The Constable of the Crown will be the way the party finds its way to Molloc's Cave.
Surrounding the stone are hundreds of Grey Counselors who will move to attack.
Around the edges of the room are four workbenches. They are filled with more jeweler's tools. A lone gnome is sleeping on a stool, his head resting on the workbench. A half-finished Crown of Durin replica sits near his hands.
The gnome is the last of an impossibly long line of craftsmen that have been taken from White Cliff and brought here to make forgeries for Molloc. Compelled to work by the Grey Counselors, the artisans typically work themselves to death after a few months. This gnome is Eurig (which means gold in gnomish).
Eurig has two magic items: Warding Bookmark and Vesper Candles - which he will use to barter for his life.
Encounter 4: Theodric XIX's Death
Alfric's Dagger is the only weapon able to penetrate through the Overlord's throne. If he is killed, either by the party or Grey Councilors:
Encounter 5: The Coronation