Difference between revisions of "Army of the Fallen Host"
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The small bag contains circular tiles numbered 0 through 9. On the top of the chest is carved the phrase, "GIVE ME YOUR LIES". The key is inside the chest along with treasure. SOLVE: 7 1 3 5 (spells out lies). | The small bag contains circular tiles numbered 0 through 9. On the top of the chest is carved the phrase, "GIVE ME YOUR LIES". The key is inside the chest along with treasure. SOLVE: 7 1 3 5 (spells out lies). | ||
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+ | In the chest are: Alfric's Amulet Shard #5, Shadowweight Stone, Staff of Earthbinding | ||
Around the two central figures, 8 elves are arrayed in the circle. They face outward, providing privacy and protection to those inside. The elves are a variety of ages and wear differing sets of bracers, rings and equipment. The only commonality in their appearance is the diamond-shaped emblem on their robes and a blackened yew staff in their hands. | Around the two central figures, 8 elves are arrayed in the circle. They face outward, providing privacy and protection to those inside. The elves are a variety of ages and wear differing sets of bracers, rings and equipment. The only commonality in their appearance is the diamond-shaped emblem on their robes and a blackened yew staff in their hands. |
Latest revision as of 01:11, 27 October 2021
Type | Dungeon |
---|---|
Status | Explored January 918 TA |
Location | Old Kingdom |
Hex | 2829 |
Campaign | The Old Kingdom Campaign |
Adventure # | 152 |
Alfric's Amulet, Part 5: Army of the Fallen Host
From Ginger Beddington's Research: My research tells of a stone that is "frozen" in time - hidden back in the First Age at the moment of the Old Kingdom's most glorious moment. This must refer to the Battle of Ars Magica - which is memorialized in the Tomb of the Fallen Host. It is supposedly the most haunted room in the palace but no reports of a shard have been reported here.
DM's Notes
Tonight is Shadowfest - The Day Between Years. This room will allow the party to "relive" the final battle against Ars Magica. This will involve powerful time travel back to the First Age. Assuming the outcome is the same and more souls are saved, then they will be available for one-time use as a "ghost" unit in Wittenagemot. If the outcome is different, then the Old Kingdom will be a backwater place, the Western Reaches will never be discovered, and everything will be gone.
Encounter 1: "Entrance
Touching the frieze or statue will cause the party to be teleported into the battle. Once in the battle, they cannot leave until it is resolved. They are in the First Age.
Encounter 2: The Battlefield
If the party takes to the skies...
Encounter 3: Command Tent
The elf is a Collegium wizard who watches for intruders. Gnomes have never been allowed into the Collegium, so Hylax will be mistaken for an intruder.
Elves: Alaion, Tarathiel, Flinar, Tannyll, Estoladien, Nimben, Sidhanar (peace brother), Lenthel (tuneful sister)
Inside the tent, King Isolde - the same man from the statue - is in conference with an elven woman dressed in blue and white robes wearing the familiar diamond pattern of the Collegium Magicium. Isolde is pleading for help, Baudhel is listening unmoved. The two sit in leather chairs on either side of a small wooden table. A second wooden table sits near the tent's entrance with a small chest on it. The tent is otherwise empty of furniture.
The chest is intricately carved ivory of an exotic pattern - clearly not elven. On it a four-armed woman with a long snakes tail - a marilith - is etched. Her hands are outstretched with four small circular indents.
The small bag contains circular tiles numbered 0 through 9. On the top of the chest is carved the phrase, "GIVE ME YOUR LIES". The key is inside the chest along with treasure. SOLVE: 7 1 3 5 (spells out lies).
In the chest are: Alfric's Amulet Shard #5, Shadowweight Stone, Staff of Earthbinding
Around the two central figures, 8 elves are arrayed in the circle. They face outward, providing privacy and protection to those inside. The elves are a variety of ages and wear differing sets of bracers, rings and equipment. The only commonality in their appearance is the diamond-shaped emblem on their robes and a blackened yew staff in their hands.
Baudhel (judgement sister). If uninterrupted, they will conclude their talk in 30 minutes - and the elves will join the battle.
Encounter 4: The Slave Pits
The Slave Pits contain large, very hungry lizards - which can be released into the pit. If the party provides some type of ramp, the lizards will run up the ramp and into the battle - providing a diversion from that flank of the battle.
The open passageway leads to a small stone room - roughly crafted. The room is ringed with sixty-six levers set into the wall. All the levers, save one, are down. A small panel near the open door is etched with flickering runes.
In the center of the room, a large muscular man stands. He is bald with a large black mustache, dressed in leather armor with nasty flails in each hand.
The Pit Master hides here waiting for the army battle to pass by. His weapons are flails of submission.
Encounter 5: Roc Caves
On the outside of the pool is a ring of 19 letters: ZQKARLCTMDVNFWOGXPJ On the inside it reads “Come, human, die by sword or spear.”
The following letters are missing from the outer ring: BEHISUY. When those letters are removed from the phrase, it reads “Command word ORPAR”.
When the command phrase is spoken, a large black swirling mist appears over the pool. From this, dozens of rocs pour out. They are drawn to the sounds of battle outside - engaging with the dragons.
Encounter 6: Return to the Third Age
A shade of Isolde - perfectly overlaid with the statue moves it head and speaks to you:
"Heroes. You have done a great service to the Overlord. The War of Ars Magica has been won and the loss of life lessened. For that service, the Army of the Fallen Host is at your command to undertake one mission for you before the dead can move on from this world. Tell me what is your desire, and it will be done".