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Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Dugald Axeworthy | Gen | 2 | 0 | 0 | 10 | 1 | 155 | |
Lady Laura | Gen | 2 | 0 | 0 | 10 | 1 | 180 | |
William Markinghamshire | Gen | 2 | 0 | 0 | 9 | 1 | 125 | |
Brunald Ironbreaker | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Dwarven Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Dwarven Hero on Balloon | Her | 1 | 0 | 0 | 8 | 1 | 80 | 1 |
Glorindel sil Lindolin | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Elven Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Elven Hero on Eagle | Her | 3 | 0 | 0 | 8 | 1 | 100 | 2 |
Elven Hero on Dragon | Her | 4/3 | 0 | 0 | 8 | 1 | 180 | 3 |
Lord Rupert du Marking | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Human Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Stowald Stoneweaver | Run | 1 | 0 | 0 | 8 | 1 | 90 | 4 |
Dwarven Runesmith with Anvil | Run | 2 | 0 | 0 | 8 | 1 | 100 | 5 |
Florindel sil Lindolin | Wiz | 0 | 0 | 0 | 8 | 1 | 90 | 6 |
Elven Wizard | Wiz | 0 | 0 | 0 | 8 | 1 | 90 | 6 |
Elven Wizard on Dragon | Wiz | 3/3 | 0 | 0 | 8 | 1 | 190 | 7 |
Lady Genevieve du Marking | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 8 |
Human Enchantress | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 8 |
Human Enchantress on Unicorn | Wiz | 1 | 0 | 0 | 7 | 1 | 60 | 9 |
Human Enchantress on Pegasus | Wiz | 1 | 0 | 0 | 7 | 1 | 60 | 10 |
Gnome Mage | Wiz | 0 | 0 | 0 | 7 | 1 | 65 | 11 |
Gnome Mage | Wiz | 0 | 0 | 0 | 7 | 1 | 65 | 11 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Dwarven Warriors | Inf | 3 | 4 | 4 | 0 | 3 | 110 | |
Dwarven Warriors | Inf | 3 | 4 | 4 | 0 | 3 | 110 | |
Dwarven Warriors | Inf | 3 | 4 | 4 | 0 | 3 | 110 | |
Dwarven Warriors | Inf | 3 | 4 | 4 | 0 | 3 | 110 | |
Dwarven Warriors | Inf | 3 | 4 | 4 | 0 | 3 | 110 | |
Dwarven Warriors | Inf | 3 | 4 | 4 | 0 | 3 | 110 | |
Dwarven Crossbowmen | Inf | 3/1 | 4 | 6 | 0 | 3 | 90 | 12 |
Dwarven Crossbowmen | Inf | 3/1 | 4 | 6 | 0 | 3 | 90 | 12 |
Dwarven Crossbowmen | Inf | 3/1 | 4 | 6 | 0 | 3 | 90 | 12 |
Dwarven Crossbowmen | Inf | 3/1 | 4 | 6 | 0 | 3 | 90 | 12 |
Dwarven Crossbowmen | Inf | 3/1 | 4 | 6 | 0 | 3 | 90 | 12 |
Dwarven Crossbowmen | Inf | 3/1 | 4 | 6 | 0 | 3 | 90 | 12 |
Dwarven Rangers | Inf | 3/1 | 4 | 5 | 0 | 3 | 110 | 13 |
Dwarven Rangers | Inf | 3/1 | 4 | 5 | 0 | 3 | 110 | 13 |
Dwarven Rangers | Inf | 3/1 | 4 | 5 | 0 | 3 | 110 | 13 |
Dwarven Rangers | Inf | 3/1 | 4 | 5 | 0 | 3 | 110 | 13 |
Dwarven Troll Slayers | Inf | 5 | 4 | 0 | 0 | 3 | 80 | 14 |
Dwarven Troll Slayers | Inf | 5 | 4 | 0 | 0 | 3 | 80 | 14 |
Dwarven Troll Slayers | Inf | 5 | 4 | 0 | 0 | 3 | 80 | 14 |
Dwarven Troll Slayers | Inf | 5 | 4 | 0 | 0 | 3 | 80 | 14 |
Elven Spearmen | Inf | 3 | 3 | 5 | 0 | 3 | 60 | |
Elven Spearmen | Inf | 3 | 3 | 5 | 0 | 3 | 60 | |
Elven Spearmen | Inf | 3 | 3 | 5 | 0 | 3 | 60 | |
Elven Spearmen | Inf | 3 | 3 | 5 | 0 | 3 | 60 | |
Elven Spearmen | Inf | 3 | 3 | 5 | 0 | 3 | 60 | |
Elven Spearmen | Inf | 3 | 3 | 5 | 0 | 3 | 60 | |
Elven Archers | Inf | 3/1 | 3 | 6 | 0 | 3 | 75 | 15 |
Elven Archers | Inf | 3/1 | 3 | 6 | 0 | 3 | 75 | 15 |
Elven Archers | Inf | 3/1 | 3 | 6 | 0 | 3 | 75 | 15 |
Elven Archers | Inf | 3/1 | 3 | 6 | 0 | 3 | 75 | 15 |
Elven Archers | Inf | 3/1 | 3 | 6 | 0 | 3 | 75 | 15 |
Elven Archers | Inf | 3/1 | 3 | 6 | 0 | 3 | 75 | 15 |
Human Spearmen | Inf | 3 | 3 | 6 | 0 | 3 | 45 | 16 |
Human Spearmen | Inf | 3 | 3 | 6 | 0 | 3 | 45 | 16 |
Human Spearmen | Inf | 3 | 3 | 6 | 0 | 3 | 45 | 16 |
Human Spearmen | Inf | 3 | 3 | 6 | 0 | 3 | 45 | 16 |
Human Spearmen | Inf | 3 | 3 | 6 | 0 | 3 | 45 | 16 |
Human Spearmen | Inf | 3 | 3 | 6 | 0 | 3 | 45 | 16 |
Human Bowmen | Inf | 3/1 | 3 | 0 | 0 | 3 | 55 | 17 |
Human Bowmen | Inf | 3/1 | 3 | 0 | 0 | 3 | 55 | 17 |
Human Bowmen | Inf | 3/1 | 3 | 0 | 0 | 3 | 55 | 17 |
Human Bowmen | Inf | 3/1 | 3 | 0 | 0 | 3 | 55 | 17 |
Human Bowmen | Inf | 3/1 | 3 | 0 | 0 | 3 | 55 | 17 |
Human Bowmen | Inf | 3/1 | 3 | 0 | 0 | 3 | 55 | 17 |
Human Peasants | Inf | 3 | 3 | 0 | 0 | 3 | 30 | 18 |
Human Peasants | Inf | 3 | 3 | 0 | 0 | 3 | 30 | 18 |
Human Peasants | Inf | 3 | 3 | 0 | 0 | 3 | 30 | 18 |
Human Peasants | Inf | 3 | 3 | 0 | 0 | 3 | 30 | 18 |
Gnome Spearmen | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Gnome Spearmen | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Gnome Spearmen | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Gnome Spearmen | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Gnome Rock Slingers | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | |
Gnome Rock Slingers | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | |
Gnome Rock Slingers | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | |
Gnome Rock Slingers | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | |
Elven Storm Riders | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 19 |
Elven Storm Riders | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 19 |
Elven Storm Riders | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 19 |
Elven Storm Riders | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 19 |
Elven Storm Riders | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 19 |
Elven Storm Riders | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 19 |
Elven Wind Riders | Cav | 3/1 | 3 | 6 | 0 | 3 | 90 | 20 |
Elven Wind Riders | Cav | 3/1 | 3 | 6 | 0 | 3 | 90 | 20 |
Elven Wind Riders | Cav | 3/1 | 3 | 6 | 0 | 3 | 90 | 20 |
Elven Wind Riders | Cav | 3/1 | 3 | 6 | 0 | 3 | 90 | 20 |
Elven Chariots | Cht | 3 | 3 | 5 | 0 | 3 | 95 | |
Elven Chariots | Cht | 3 | 3 | 5 | 0 | 3 | 95 | |
Elven Chariots | Cht | 3 | 3 | 5 | 0 | 3 | 95 | |
Elven Chariots | Cht | 3 | 3 | 5 | 0 | 3 | 95 | |
Human Knights | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 21 |
Human Knights | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 21 |
Human Knights | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 21 |
Human Knights | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 21 |
Human Knights | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 21 |
Human Knights | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 21 |
Human Knights | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 21 |
Human Knights | Cav | 3 | 3 | 4 | 0 | 3 | 110 | 21 |
Human Guardian Knights | Cav | 3 | 3 | 4 | 0 | 3 | 120 | 22 |
Human Guardian Knights | Cav | 3 | 3 | 4 | 0 | 3 | 120 | 22 |
Human Squires | Cav | 3/1 | 3 | 6 | 0 | 3 | 90 | 23 |
Human Squires | Cav | 3/1 | 3 | 6 | 0 | 3 | 90 | 23 |
Human Squires | Cav | 3/1 | 3 | 6 | 0 | 3 | 90 | 23 |
Human Squires | Cav | 3/1 | 3 | 6 | 0 | 3 | 90 | 23 |
Human Squires | Cav | 3/1 | 3 | 6 | 0 | 3 | 90 | 23 |
Human Squires | Cav | 3/1 | 3 | 6 | 0 | 3 | 90 | 23 |
Dwarven Stone Thrower | Art | 1/2 | 2 | 6 | 0 | 2 | 90 | 24 |
Dwarven Stone Thrower | Art | 1/2 | 2 | 6 | 0 | 2 | 90 | 24 |
Dwarven Fire Thrower | Art | 1/2D6 | 2 | 6 | 0 | 1 | 50 | 25 |
Dwarven Fire Thrower | Art | 1/2D6 | 2 | 6 | 0 | 1 | 50 | 25 |
Elven Bolt Thrower | Art | 1/3 | 2 | 0 | 0 | 2 | 65 | 26 |
Elven Bolt Thrower | Art | 1/3 | 2 | 0 | 0 | 2 | 65 | 26 |
Dwarven Airship | Mac | 1/3 | 3 | 5 | 0 | 1 | 75 | 27 |
Dwarven Airship | Mac | 1/3 | 3 | 5 | 0 | 1 | 75 | 27 |
Giant Eagles | Mon | 2 | 3 | 6 | 0 | 3 | 70 | 2 |
Giant Eagles | Mon | 2 | 3 | 6 | 0 | 3 | 70 | 2 |
Dragon | Mon | 3/3 | 6 | 4 | 0 | 1 | 350 | 28 |
Giant Snail | Mon | 4 | 6 | 4 | 0 | 1 | 125 | 29 |
Giant Snail | Mon | 4 | 6 | 4 | 0 | 1 | 125 | 29 |
Forces of Good (v.5)
The Army of the Reaches is comprised of Dwarves, Elves, and Humans.
1 -
The airship is an observation balloon. All artillery within 10cm of the balloon, or shooting a target within 10cm of the balloon, adds +1 to hit when shooting, so will normally hit on a 3 instead of a 4. Cannot attack or be attacked. No orders can be given from the hero on an airship except to the airship. Ignore close enemy units for command modifiers. Cannot be brigaded with other troops.
2 -
Flyer.
3 -
Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.
4 -
Dispels spells cast on or affecting dwarven units on a 4+ if he is within 50cm of the enemy wizard.
5 -
Adds 1 to Runesmith's dispel roll once per game. Dispels spells cast on or affecting dwarven units on a 4+ if he is within 50cm of the enemy wizard.
6 -
Can re-roll all failed casting attempts once except on a dice roll of 1.
1. Storm of Stone, 6+, 30cm. D3 attacks against each enemy unit within range. Does not cause drive backs.
2. Light of Battle, 5+, 30cm. In the following combat phase, every friendly unit within range add +1 attack.
3. Heavens Fire, 5+, 30cm. The target unit can shoot now, regardless whether it has shot already that turn. Can not be used on machines or artillery.
4. Hail of Destruction, 5+, 30cm, LOS. 3 shooting attacks ignoring armour.
7 -
Can re-roll all failed casting attempts once except on a dice roll of 1. Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.
1. Storm of Stone, 6+, 30cm. D3 attacks against each enemy unit within range. Does not cause drive backs.
2. Light of Battle, 5+, 30cm. In the following combat phase, every friendly unit within range add +1 attack.
3. Heavens Fire, 5+, 30cm. The target unit can shoot now, regardless whether it has shot already that turn. Can not be used on machines or artillery.
4. Hail of Destruction, 5+, 30cm, LOS. 3 shooting attacks ignoring armour.
8 -
1. Aerial Shield, 4+, 15cm. Lasts until the beginning of the caster's following turn. Units within 15cm may re-roll any failed Armour rolls from Shooting, Dragon breath, magical attacks, or any other kind of shooting incl. Stand and-shoot.
2. Shield of combat. 4+, joined unit. Lasts until the shooting phase of the caster's following turn. The unit joined may re-roll any failed Armour roll for hits suffered in combat during the Combat phase, but not stand and shoot.
3. Eerie Mist, 4+, 30cm. Lasts until the end of the opposing player's next turn. The enemy unit cannot use its initiative and orders given to the unit or brigade of which it is a part will suffer a further -1 command penalty.
4. Lady's favour, 5+, 30cm. A single unit can be moved just as if it had received an order in the Command phase. Characters who might have joined the unit do not move with it.
9 -
Adds +1 to the dice when casting a spell once during the battle. Announce before rolling the spell.
1. Aerial Shield, 4+, 15cm. Lasts until the beginning of the caster's following turn. Units within 15cm may re-roll any failed Armour rolls from Shooting, Dragon breath, magical attacks, or any other kind of shooting incl. Stand and-shoot.
2. Shield of combat. 4+, joined unit. Lasts until the shooting phase of the caster's following turn. The unit joined may re-roll any failed Armour roll for hits suffered in combat during the Combat phase, but not stand and shoot.
3. Eerie Mist, 4+, 30cm. Lasts until the end of the opposing player's next turn. The enemy unit cannot use its initiative and orders given to the unit or brigade of which it is a part will suffer a further -1 command penalty.
4. Lady's favour, 5+, 30cm. A single unit can be moved just as if it had received an order in the Command phase. Characters who might have joined the unit do not move with it.
10 -
Flyer.
1. Aerial Shield, 4+, 15cm. Lasts until the beginning of the caster's following turn. Units within 15cm may re-roll any failed Armour rolls from Shooting, Dragon breath, magical attacks, or any other kind of shooting incl. Stand and-shoot.
2. Shield of combat, 4+, joined unit. Lasts until the shooting phase of the caster's following turn. The unit joined may re-roll any failed Armour roll for hits suffered in combat during the Combat phase, but not stand and shoot.
3. Eerie Mist, 4+, 30cm. Lasts until the end of the opposing player's next turn. The enemy unit cannot use its initiative and orders given to the unit or brigade of which it is a part will suffer a further -1 command penalty.
4. Lady's favour, 5+, 30cm. A single unit can be moved just as if it had received an order in the Command phase. Characters who might have joined the unit do not move with it.
11 -
Can re-roll failed attempts to cast a spell like High Elf Mages. Can command only units with gnomes in them.
1. Muddy Bog, 4+, 30cm. Until end of enemy's next turn, target unit is half move even on charge.
2. Dug In, 5+, 30cm. Target unit must be engaged in combat. Unit is considered defended. If it is already defended, it is fortified. Cannot be cast on a fortified unit.
3. Ball Lightning, 5+, 30cm, LOS. 3 shooting attacks ignoring armour.
4. Fist of Hylax, 6+, joined unit in combat. D6 attacks that carry over into combat.
12 -
Shots treat enemy save as 1 worse. (Follow same rules as Dwarven Handgunners.)
13 -
Can pursue all types of enemy.
14 -
Ignore terror. Have to charge on initiative. Cannot be driven back. Whenever possible they must pursue and advance in combat. +1 attack when fighting a Monster. Opponent gets full points, if any Slayer stand is still alive at the end of the game. If a Slayer unit is destroyed the Dwarf player gets their points as victory points not the opponent.
15 -
+1 to hit when shooting.
16 -
(Follow same rules as Bretonnian Men-at-arms.)
17 -
(Follow same rules as Bretonnian Bowmen.)
18 -
-1 command penalty when given an order except when part of a brigade which includes units other than peasants. No initiative charges, but evades. No attack bonus on charges. (Follow same rules as Bretonnian Peasants.)
19 -
(Follow same rules as Elven Silver Helms.)
20 -
(Follow same rules as Elven Reavers.)
21 -
Must charge on initiative if possible. Ignore terror. (Follow same rules as Bretonnian Knights.)
22 -
Must charge on initiative if possible. Ignore terror. Additional +1 on charges in the open like chariots. (Follow same rules as Bretonnian Grail Knights.)
23 -
(Follow same rules as Bretonnian Squires.)
24 -
Range 60cm. Treats defended targets as in the open and fortified targets as defended. Ignores armor. Ball bounces 5cm from end of first stand hit doing 1 attack per additional stand hit. Fires grape shot when charged, no penetration and target saves as normal. (Follow same rules as Dwarven Cannon.)
25 -
Range 30cm. On a double a misfire occurred. Depending on double:
1. Destroyed
2. Does 2D6+4 hits and explodes
3. Does 6 hits and from now on only D6 attacks
4. Does not shoot this turn
5. 10 hits no special effect
6. D6 + 12 hits
(Follow same rules as Dwarven Flame Cannon.)
26 -
Range 40cm.
27 -
Flyer. Range 30cm. Shots treat enemy save as 1 worse. (Follow same rules as Dwarven Gyrocopter.)
28 -
Flyer. Causes terror. Range 20cm. Can be badly hurt.
29 -
May only be brigaded with Giant Snails. Causes terror. May move only twice per turn.