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Character | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Nightshade | Gen | 2 | 0 | 0 | 9 | 1 | 130 | 1 |
Chaos General | Gen | 2 | 0 | 0 | 9 | 1 | 125 | |
Truk | Gen | 2 | 0 | 0 | 8 | 1 | 95 | |
Orc Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Orc Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Orc Hero on Wyvern | Her | 3 | 0 | 0 | 8 | 1 | 160 | |
Chaos Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Chaos Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Chaos Hero | Her | 1 | 0 | 0 | 8 | 1 | 80 | |
Chaos Sorceror | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 2 |
Chaos Sorceror | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 2 |
Chaos Sorceror on Dragon | Wiz | 4/3 | 0 | 0 | 8 | 1 | 190 | 3 |
Chaos Sorceror on Dragon | Wiz | 4/3 | 0 | 0 | 8 | 1 | 190 | 3 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 4 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 4 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 4 |
Liche Priest | Wiz | 1 | 0 | 0 | 8 | 1 | 90 | 4 |
Liche Priest on Chariot | Wiz | 2 | 0 | 0 | 8 | 1 | 100 | 4 |
Liche Priest on Dragon | Wiz | 4/3 | 0 | 0 | 8 | 1 | 190 | 5 |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 6 |
Orc Shaman | Wiz | 0 | 0 | 0 | 7 | 1 | 45 | 6 |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 6 |
Goblin Shaman | Wiz | 0 | 0 | 0 | 6 | 1 | 30 | 6 |
Unit | Type | Atks | Hits | Save | Cmd | Size | Pts | |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 7 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 7 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 7 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 7 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 7 |
Goblins | Inf | 2/1 | 3 | 0 | 0 | 3 | 30 | 7 |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeleton Bowmen | Inf | 2/1 | 3 | 0 | 0 | 3 | 35 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Skeletons | Inf | 2 | 3 | 6 | 0 | 3 | 30 | |
Marauders | Inf | 3 | 3 | 5 | 0 | 3 | 60 | |
Marauders | Inf | 3 | 3 | 5 | 0 | 3 | 60 | |
Marauders | Inf | 3 | 3 | 5 | 0 | 3 | 60 | |
Marauders | Inf | 3 | 3 | 5 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Orc Warriors | Inf | 4 | 3 | 6 | 0 | 3 | 60 | |
Ogres | Inf | 4 | 4 | 5 | 0 | 3 | 105 | 8 |
Ogres | Inf | 4 | 4 | 5 | 0 | 3 | 105 | 8 |
Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 110 | |
Black Orcs | Inf | 4 | 4 | 5 | 0 | 3 | 110 | |
Trolls | Inf | 5 | 3 | 5 | 0 | 3 | 110 | 9 |
Trolls | Inf | 5 | 3 | 5 | 0 | 3 | 110 | 9 |
Trolls | Inf | 5 | 3 | 5 | 0 | 3 | 110 | 9 |
Trolls | Inf | 5 | 3 | 5 | 0 | 3 | 110 | 9 |
Chaos Warriors | Inf | 4 | 4 | 4 | 0 | 3 | 150 | |
Chaos Warriors | Inf | 4 | 4 | 4 | 0 | 3 | 150 | |
Chaos Warriors | Inf | 4 | 4 | 4 | 0 | 3 | 150 | |
Chaos Warriors | Inf | 4 | 4 | 4 | 0 | 3 | 150 | |
Chaos Hounds | Cav | 3 | 3 | 0 | 0 | 3 | 30 | |
Chaos Hounds | Cav | 3 | 3 | 0 | 0 | 3 | 30 | |
Wolf Riders | Cav | 2/1 | 3 | 6 | 0 | 3 | 60 | 10 |
Wolf Riders | Cav | 2/1 | 3 | 6 | 0 | 3 | 60 | 10 |
Skeleton Cavalry | Cav | 2 | 3 | 5 | 0 | 3 | 60 | |
Skeleton Cavalry | Cav | 2 | 3 | 5 | 0 | 3 | 60 | |
Skeleton Cavalry | Cav | 2 | 3 | 5 | 0 | 3 | 60 | |
Skeleton Cavalry | Cav | 2 | 3 | 5 | 0 | 3 | 60 | |
Marauder Horsemen | Cav | 3 | 3 | 5 | 0 | 3 | 90 | |
Marauder Horsemen | Cav | 3 | 3 | 5 | 0 | 3 | 90 | |
Marauder Horsemen | Cav | 3 | 3 | 5 | 0 | 3 | 90 | |
Marauder Horsemen | Cav | 3 | 3 | 5 | 0 | 3 | 90 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Boar Riders | Cav | 4 | 3 | 5 | 0 | 3 | 110 | |
Chaos Knights | Cav | 4 | 4 | 4 | 0 | 3 | 200 | |
Chaos Knights | Cav | 4 | 4 | 4 | 0 | 3 | 200 | |
Chaos Knights | Cav | 4 | 4 | 4 | 0 | 3 | 200 | |
Chaos Knights | Cav | 4 | 4 | 4 | 0 | 3 | 200 | |
Wolf Chariots | Cht | 3 | 3 | 6 | 0 | 3 | 80 | |
Chaos Chariots | Cht | 3 | 3 | 5 | 0 | 3 | 95 | |
Chaos Chariots | Cht | 3 | 3 | 5 | 0 | 3 | 95 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Skeleton Chariots | Cht | 3/1 | 3 | 5 | 0 | 3 | 110 | |
Carrion Birds | Mon | 2 | 3 | 6 | 0 | 3 | 65 | 11 |
Carrion Birds | Mon | 2 | 3 | 6 | 0 | 3 | 65 | 11 |
Harpies | Mon | 2 | 3 | 6 | 0 | 3 | 65 | 12 |
Harpies | Mon | 2 | 3 | 6 | 0 | 3 | 65 | 12 |
Chaos Spawn | Mon | 3/3 | 4 | 3 | 0 | 1 | 110 | 13 |
Chaos Spawn | Mon | 3/3 | 4 | 3 | 0 | 1 | 110 | 13 |
Bone Giants | Mon | 6 | 4 | 4 | 0 | 1 | 125 | 14 |
Bone Giants | Mon | 6 | 4 | 4 | 0 | 1 | 125 | 14 |
Sphinx | Mon | 4 | 6 | 3 | 0 | 1 | 150 | 15 |
Sphinx | Mon | 4 | 6 | 3 | 0 | 1 | 150 | 15 |
Giants | Mon | 8 | 8 | 5 | 0 | 1 | 150 | 16 |
Giants | Mon | 8 | 8 | 5 | 0 | 1 | 150 | 16 |
Dragon Ogres | Mon | 6 | 4 | 5 | 0 | 3 | 250 | |
Dragon Ogres | Mon | 6 | 4 | 5 | 0 | 3 | 250 | |
Bone Thrower | Art | 1/1 | 2 | 0 | 0 | 2 | 65 | 17 |
Bone Thrower | Art | 1/1 | 2 | 0 | 0 | 2 | 65 | 17 |
Skull Chukka | Art | 1/3 | 3 | 0 | 0 | 1 | 85 | 18 |
Skull Chukka | Art | 1/3 | 3 | 0 | 0 | 1 | 85 | 18 |
Rock Lobber | Art | 1/3 | 3 | 0 | 0 | 1 | 75 | 19 |
Rock Lobber | Art | 1/3 | 3 | 0 | 0 | 1 | 75 | 19 |
Forces of Evil (v.3)
Undead never move on initiative.
Undead ignore the -1 command modifier for enemy within 20cm.
Undead ignore the -1 combat modifier for fighting terrifying troops.
Undead are unaffected by confusion.
1 -
Can increase combat factor of 1 unit within 20 cm by 1 once in the game.
2 -
1. Boon of Chaos, 4+, unit he is with. +1 attack for each stand in the unit and for himself.
2. Anger of the Gods, 4+, 30 cm. Lasts until the end of opponent's turn. All enemy units within range get an additional -1 Command modifier (only once per unit).
3. Rage of Chaos, 5+ 30cm. The attacks of a single friendly unit are increased by nD6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attack itself.
4. Curse of Chaos, 5+, 30cm, LOS. 3 shooting attacks ignoring armour.
3 -
Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm.
1. Boon of Chaos, 4+, unit he is with. +1 attack for each stand in the unit and for himself.
2. Anger of the Gods, 4+, 30 cm. Lasts until the end of opponent's turn. All enemy units within range get an additional -1 Command modifier (only once per unit).
3. Rage of Chaos, 5+ 30cm. The attacks of a single friendly unit are increased by nD6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attack itself.
4. Curse of Chaos, 5+, 30cm, LOS. 3 shooting attacks ignoring armour.
4 -
1. Raise Dead, 5+, 30cm. 3 stands are raised into an existing combat. The raised dead do not count as charging.
2. Touch of Death, 4+, in contact. 3 attacks against one enemy unit in contact that carry over into the combat.
3. Doom and Despair, 4+, 60cm. Lasts until the end of opponent's turn. The target unit can neither charge nor advance nor pursue. Even units that are otherwise obliged to charge, pursue or advance, will suffer from Doom and Despair.
4. Death Bolt, 5+, 30cm, LOS. 3 shooting attacks. Ignore armour.
5 -
Flyer. Causes Terror. Can shoot only when part of a unit. Range 20cm.
1. Raise Dead, 5+, 30cm. 3 stands are raised into an existing combat. The raised dead do not count as charging.
2. Touch of Death, 4+, in contact. 3 attacks against one enemy unit in contact that carry over into the combat.
3. Doom and Despair, 4+, 60cm. Lasts until the end of opponent's turn. The target unit can neither charge nor advance nor pursue. Even units that are otherwise obliged to charge, pursue or advance, will suffer from Doom and Despair.
4. Death Bolt, 5+, 30cm, LOS. 3 shooting attacks. Ignore armour.
6 -
1. Foot of Gork, 6+, 50cm. Target unit is attacked by 6 attacks. No drive back.
2. Gotcha, 5+, 30cm. 3 attacks against each unit, friend or foe, on a 30cm long line.
3. GEROFF!, 5+, 60cm. Unengaged unit driven back 5d6cm towards it's own table edge. No rout possible. Units that cannot be driven back are unaffected.
4. Waaagh, 4+, 30cm. Each stand in the target unit adds +1 attack in the following Combat Phase.
7 -
Range 15cm.
8 -
If they can charge humans using initiative movement they have to.
9 -
-1 Command penalty. Regenerate 1 hit per combat round after removal of losses. The hits still count for combat result.
10 -
Range 15cm. Shooting arc of 360 degrees.
11 -
Flyers.
12 -
Flyers. Based like infantry. Cannot be joined by characters.
13 -
Range 15cm. 360 degree fire arc. Causes terror. Cannot be given orders unless they are part of a brigade that includes at least one non-Spawn unit. Doesn't count against brigade unit limit.
14 -
-1 Command penalty on orders from Tomb King. Causes terror in living foes.
15 -
Causes terror, can be badly hurt.
16 -
Causes terror. Can only be brigaded with other giants. Can be badly hurt. If a giant fails a command check, roll a d6:
1. Does nothing.
2. Moves directly to nearest table edge. Attacks friend or foe he runs into.
3. Throws a rock at the closest unit, friend or foe. 3 attacks.
4. Moves straight ahead attacking enemies and passing through friends. A unit passed through is automatically confused.
5. Moves towards the nearest enemy unit to attack, passing through friends as in 4.
6. Moves towards nearest enemy unit with twice it's speed and doubling it's attack in the first round.
17 -
Range 40cm. Ignores armour. Will penetrate through up to 3 stands which have to touch adding 1 attack to each. Cannot use initiative to charge.
18 -
Range 60cm. Ignores armour. Cannot stand and shoot. Enemy confused on drive back rolls of 4, 5 or 6 instead of 6 only.
19 -
Range 60cm. Ignores armour. Cannot stand and shoot.