Army of the Reaches (Middlefield)

From realm
Revision as of 09:52, 6 September 2015 by Cmatney (talk | contribs) (Pushed from realm.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
CharacterTypeAtksHitsSaveCmdSizePts
 William MarkinghamshireGen20091125
UnitTypeAtksHitsSaveCmdSizePts
 Elven SpearmenInf3350360
 Elven SpearmenInf3350360
 Elven SpearmenInf3350360
 Elven SpearmenInf3350360
 Elven ArchersInf3/13603751
 Elven ArchersInf3/13603751
 Elven Storm RidersCav334031102
 Elven Storm RidersCav334031102
 Elven Storm RidersCav334031102
 Elven Storm RidersCav334031102
 Elven Wind Riders Cav3/13603903
 Elven Wind Riders Cav3/13603903
 Human KnightsCav334031104
 Human KnightsCav334031104
 Dwarven Stone ThrowerArt1/22602905
 Dwarven Stone ThrowerArt1/22602905
 Dwarven Fire ThrowerArt1/2D62601506
 Dwarven Fire ThrowerArt1/2D62601506
 Giant EaglesMon23603707
Breakpoint of 10      1705 


Forces of Good (v.4) The Army of the Reaches is comprised of Dwarves, Elves, and Humans.

1 - +1 to hit when shooting.

2 - (Follow same rules as Elven Silver Helms.)

3 - (Follow same rules as Elven Reavers.)

4 - Must charge on initiative if possible. Ignore terror. (Follow same rules as Bretonnian Knights.)

5 - Range 60cm. Treats defended targets as in the open and fortified targets as defended. Ignores armor. Ball bounces 5cm from end of first stand hit doing 1 attack per additional stand hit. Fires grape shot when charged, no penetration and target saves as normal. (Follow same rules as Dwarven Cannon.)

6 - Range 30cm. On a double a misfire occurred. Depending on double:
1. Destroyed
2. Does 2D6+4 hits and explodes
3. Does 6 hits and from now on only D6 attacks
4. Does not shoot this turn
5. 10 hits no special effect
6. D6 + 12 hits
(Follow same rules as Dwarven Flame Cannon.)

7 - Flyer.