Difference between revisions of "Wanton Wench Statistics, Crew, and Manifest"
(Pushed from realm.) |
(Pushed from realm.) |
||
Line 35: | Line 35: | ||
|- | |- | ||
|Can be outfitted with up to 20 large direct-fire siege engines in banks of 10 positioned on the port and starboard sides of the ship. The siege engines may only fire out the sides of the ship they are positioned on. They cannot be swiveled to fire toward the forward and aft sides of the ship. | |Can be outfitted with up to 20 large direct-fire siege engines in banks of 10 positioned on the port and starboard sides of the ship. The siege engines may only fire out the sides of the ship they are positioned on. They cannot be swiveled to fire toward the forward and aft sides of the ship. | ||
+ | |- | ||
+ | | style="width:600px; background-color:gray"|'''Magic''' | ||
+ | |- | ||
+ | |'''Wanton Wench Figurehead''' - Wendy the Wanton Wench is a spirit that resides in the masthead and provides the ship with extraordinary intelligence. Wendy can act as an oracle once per week. Wendy's other powers are unknown. | ||
+ | |- | ||
+ | |'''The Machine''' - Located in the ship's hold, this strange device provides mechanical power to run the ship's unique devices and magic. It is powered by magic items which are consumed as fuel. More powerful items will provide longer effects. Other powers of The Machine are unknown. | ||
+ | |- | ||
+ | |'''Pennant of Cloaking''' - Allows the Wanton Wench to become invisible. The area of invisibility is dispelled when a siege engine is fired (other actions may also negate this effect). This item requires The Machine to function. | ||
+ | |- | ||
+ | |'''Strengthened Masts''' - The masts of the Wanton Wench are magically strengthened to withstand extraordinary stress. | ||
|- | |- | ||
| style="width:600px; background-color:gray"|'''Description''' | | style="width:600px; background-color:gray"|'''Description''' | ||
Line 42: | Line 52: | ||
|'''Propulsion''' current (air; two masts, 30 squares of sails, hp 150) | |'''Propulsion''' current (air; two masts, 30 squares of sails, hp 150) | ||
|- | |- | ||
− | |'''Driving Check''' Profession (sailor) | + | |'''Driving Check''' Profession (sailor) |
|- | |- | ||
|'''Forward Facing''' the ship's forward | |'''Forward Facing''' the ship's forward | ||
Line 151: | Line 161: | ||
|Rigger | |Rigger | ||
|1 | |1 | ||
− | |Layla | + | |style="background-color:gray"|Layla |
|Deceased | |Deceased | ||
|- | |- | ||
Line 166: | Line 176: | ||
|Night watch | |Night watch | ||
|1 | |1 | ||
− | |Isabella | + | |style="background-color:gray"|Isabella |
|Deceased, Converted | |Deceased, Converted | ||
|- | |- |
Revision as of 15:36, 26 April 2018
|
Code of Articles
We the crew and patrons (hereafter called "the crew") of the ship do on this day, Friday the 13th of October, 907 of the Third Age, in the presence of our Captain, Lucky Lulu, and our companions do swear on our death to the pirate's code set forth below in service to the Wanton Wench.
- All crew must obey the captain and her officers.
- Destinations will be set by the patrons unless it unduly endangers the ship.
- Each crew member receives an equal share of food and drink, and one ration of liquor every day.
- Each crew member must do their fair share of work, and neither shirk duty nor pass off work to another, lest they face 20 lashes.
- Each crew member must tend to their own weapons and keep them ready for battle.
- Any crew member who can perform magic shall use their abilities on behalf of the ship. The priest may preach sermons to any interested volunteers permitted the safety of the ship is not compromised.
- Any crew member who suspects a hazard, be it storm cloud, sea monster, or enemy ship, must raise the alarm immediately.
- Any crew member who sees an unfamiliar sea creature must inform the captain immediately.
- Any crew member who shows cowardice in the face of the enemy or deserts in battle shall have their throat cut.
- No crew member shall hide their abilities from the crew.
- No fighting is allowed between crew members. Quarrels shall be set aside until shore leave, at which point grievances may be settled with violence on shore.
- Any crew member found stealing from others shall take 30 lashes and be put ashore at port.
- Any crew member who loses a limb in service to the ship shall be paid 800 gold for its loss.
- Any crew member caught below deck with open flame, magical or mundane, will suffer 10 lashes. All candles and lanterns are to be extinguished at sunset. This rule is waived for the alchemist who can work in his laboratory in the hold under supervision.
- No crew member is to play cards or dice for money while onboard, nor use such things to take advantage of their crew mates on shore.
- No crew member is to bring aboard a passenger unbeknownst to the captain. Both crew member and passenger face marooning.
- Any crew member found drunk on duty shall face 5 lashes. Any crew member too drunk to function effectively during battle shall have their hand cut off.
- No crew member will speak ill of the dead lest they summon restless spirits to the ship.
Crew
The Wanton Wench has a crew of 16 sailors and 4 gunners. By vote, the crew will be paid 1200 gold per month and will not get shares of treasure.
|
Manifest
Carrying Capacity
The Wanton Wench has a carrying capacity of 150 tons of cargo in addition to its crew and passengers. It is currently carrying 7 tons of cargo.
- Permanent Stores = 2 tons
- Perishable Stores = 5 tons
Permanent Stores - These items are required for maintenance of the ship and routine needs of the crew. These supplies do not need to be restocked unless used for a specific task. The cost of these supplies is 1200 gp in most ports. The weight of these items is 4000 lbs (2 tons).
|
Perishable Stores - These items are consumed by the crew during the month and must be restocked each month that the ship is at sea. The cost of these supplies is 1200 gp in most ports. The weight of these items is 10,000 lbs (5 tons).
|
NOTE: 1 cask = 10 gallons = 60 lbs; 1 barrel = 160 pints = 20 gallons = 200 lbs.