Difference between revisions of "Organizations"
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Listed below are the most active and well-known organizations in the Reaches. While an overview is provided, characters interested in membership should make contact with the organization to explore initiation. Not every organization is well suited for every character, but the benefits gained from an alliance with a powerful society should not be underestimated. | Listed below are the most active and well-known organizations in the Reaches. While an overview is provided, characters interested in membership should make contact with the organization to explore initiation. Not every organization is well suited for every character, but the benefits gained from an alliance with a powerful society should not be underestimated. | ||
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Revision as of 17:50, 25 November 2015
Outside of family and clan, there are hundreds of organizations, societies and cults spread across the Realm.
Some of these organizations are traditional churches and temples to the pantheon of gods. Local and city gods might be heroes, martyrs or saints that have achieved demigod status to a small segment of the population with influence over a particular river or mountain, group of craftsmen, or a given chapel. Or, these gods might be powerful deities with thousands of followers, entire nations, or entire races.
Some organizations are well-known and respected in the Realm. Others work on the fringes of society - secret cabals and cults dedicated to any manner of depravity and evil.
Listed below are the most active and well-known organizations in the Reaches. While an overview is provided, characters interested in membership should make contact with the organization to explore initiation. Not every organization is well suited for every character, but the benefits gained from an alliance with a powerful society should not be underestimated.