Difference between revisions of "Races"

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== Core Races ==
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[[File:races.jpg|right|300px]]
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The Realm is a place of great diversity populated with everything from common peasants to strange, alien monsters.  Most adventurers are drawn from the core races common to the Reaches.  Uncommon race adventurers exist, but they faces special challenges as outsiders - almost always drawing the attention of the local populace.  Rare races rarely, if ever, join in adventuring parties.
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Humans are, by far, the most common race in the Reaches.  They can be found in almost every land and profession - from farmers of the vast plains to merchants on the Great Sea to woodsmen of the forests. Humans are some of the most powerful figures in the history of the Reaches.  Also common to the Reaches are the two elder races.  The elves are the great caretakers of the forest and land.  In contrast, the dwarves are great miners and craftsmen of the mountains. Other common races include the "wee" folk - gnomes and hobbits being the most common. Gnomes tend towards magic and mechanical expertise preferring solitude in the marshes and swamps of the Reaches. Hobbits are farmers and hunters in the forest meadows and out-of-the-way pastures in the land.  Finally, orcs from the north are found in the cities and towns of the Reaches working as adventurers - oftentimes as fighters, guards and hired muscle.
  
By far, the most common race in the Realm are '''[[Humans|humans]]'''They can be found in almost every land and profession - from farmers of the vast plains to merchants on the Great Sea to woodsmen of the forestsUnlike many races, humans of all alignments and classes are common.  Humans are some of the most powerful figures in the history of the Reaches.  
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Uncommon races include goblins - tinkerers and spellcasters of the orcish clans that can sometimes be found in adventuring parties.  Since the First Age, merchant ships have plied their trade across the Great Sea.  The nimble ratfolk of the Tang Empire are the most powerful and accomplished sailors  ever to set sailWhile uncommon, a few ratfolk can be found in other occupations throughout the coastal towns and cities of the Reaches.  More distrusted are the lizardfolk from the Forbidden Lands far to the southWhile common in the other lands of the Realm, lizardfolk are uncommon in the Reaches.
  
The elder races in the Reaches include the '''[[Elves|elves]]''' - caretakers of the forests of the Realm - and the '''[[Dwarves|dwarves]]''' - great miners and craftsmen of the mountains.  Both elves and dwarves are common in the Reaches and can be found throughout the land.
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Other societies of the rare races are those of the great eagles, merfolk, the reclusive fey of the deep woods, the undead of the Tomb Kingdom, and the werefolk and vampires of the Wolfshaunt.
  
Other common races include the "wee" folk - '''gnomes''' and '''hobbits''' being the most common.  Gnomes tend towards magic and mechanical expertise preferring solitude in the marshes and swamps of the Reaches.  Hobbits are farmers and hunters in the forest meadows and out-of-the-way pastures in the land.
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<table align="center">
 
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<tr><td>
== Uncommon Races ==
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{| class="wikitable"
 
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|-
In the northern Reaches, '''[[Orcs|orcs]]''' are the most common race.  Similar to humans in many ways, orcs tend towards chaos and evil.  They are known for their ferocity in battle.  Some orcs leave their clan to live among the human settlements of the Reaches.  Like their larger brethren, '''goblins''' are the tinkerers and spellcasters of the orcish clans and can also be found in human civilization on occasion.
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| style="width:100px; background-color:gray"|'''Races'''
 
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| style="width:100px; background-color:gray"|'''Rarity'''
'''[[Dark Elves|Dark elves]]''' are visually indistinguishable from their high elf cousins, although their nature and demeanor are certainly more sinister.  Few dark elves are found outside their island home of Dor Daedeloth.  Likewise, the Calinshold dwarves - called '''lost dwarves''' can walk freely among their brethren - although their motives are certainly dark and undoubtedly evil.
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| style="width:400px; background-color:gray"|'''Divisions'''
 
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|-
Since the First Age, merchant ships have plied their trade across the Great Sea.  The nimble '''[[Ratmen|ratfolk]]''' of the Tang Empire are the most powerful and accomplished sailors  ever to set sail.  While uncommon, a few ratfolk can be found in other occupations throughout the coastal towns and cities of the Reaches.
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|[[Dwarves]]
 
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|Common
== Rare Races ==
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|Houses of Thorin, Durin, Balin and Calin (Lost Dwarves)
 
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|-
Very rare in the Reaches are the '''[[Lizardmen|lizardmen]]''' from the great deserts of SSruthu.  Distrusted by most, these creatures tends towards the shadows and hidden alleyways of the southern cities of Sandal.
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|[[Elves]]
 
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|Common
The Realm thrives on the variety of creatures and civilizations found throughout its lands.  Some of these races are bound by geographical limits while others are simply rare or reclusive.  These races include the '''great eagles''', '''merfolk''', the mystical '''fey''' of the deep forests, the '''undead''' of the Tomb Kingdom, and the '''werefolk''' and '''vampires''' of the Wolfshaunt.
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|Dark Elves, Elves of the Shimmering Twilight and Radiant Dawn
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|-
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|[[Gnomes]]
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|Common
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|-
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|[[Hobbits]]
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|Common
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|-
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|[[Humans]]
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|Common
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|-
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|[[Orcs]]
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|Common
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|Bright Orcs
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|-
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|}

Revision as of 08:08, 28 December 2015

Races.jpg

The Realm is a place of great diversity populated with everything from common peasants to strange, alien monsters. Most adventurers are drawn from the core races common to the Reaches. Uncommon race adventurers exist, but they faces special challenges as outsiders - almost always drawing the attention of the local populace. Rare races rarely, if ever, join in adventuring parties.

Humans are, by far, the most common race in the Reaches. They can be found in almost every land and profession - from farmers of the vast plains to merchants on the Great Sea to woodsmen of the forests. Humans are some of the most powerful figures in the history of the Reaches. Also common to the Reaches are the two elder races. The elves are the great caretakers of the forest and land. In contrast, the dwarves are great miners and craftsmen of the mountains. Other common races include the "wee" folk - gnomes and hobbits being the most common. Gnomes tend towards magic and mechanical expertise preferring solitude in the marshes and swamps of the Reaches. Hobbits are farmers and hunters in the forest meadows and out-of-the-way pastures in the land. Finally, orcs from the north are found in the cities and towns of the Reaches working as adventurers - oftentimes as fighters, guards and hired muscle.

Uncommon races include goblins - tinkerers and spellcasters of the orcish clans that can sometimes be found in adventuring parties. Since the First Age, merchant ships have plied their trade across the Great Sea. The nimble ratfolk of the Tang Empire are the most powerful and accomplished sailors ever to set sail. While uncommon, a few ratfolk can be found in other occupations throughout the coastal towns and cities of the Reaches. More distrusted are the lizardfolk from the Forbidden Lands far to the south. While common in the other lands of the Realm, lizardfolk are uncommon in the Reaches.

Other societies of the rare races are those of the great eagles, merfolk, the reclusive fey of the deep woods, the undead of the Tomb Kingdom, and the werefolk and vampires of the Wolfshaunt.

Races Rarity Divisions
Dwarves Common Houses of Thorin, Durin, Balin and Calin (Lost Dwarves)
Elves Common Dark Elves, Elves of the Shimmering Twilight and Radiant Dawn
Gnomes Common
Hobbits Common
Humans Common
Orcs Common Bright Orcs