Difference between revisions of "North Province"
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=== Map of Portsmith === | === Map of Portsmith === | ||
− | [[File:Portsmith. | + | [[File:Portsmith-Environs.jpg|center|700px|Map of Portsmouth]] |
==Establishments, Buildings, Shopkeepers and Notable Natives== | ==Establishments, Buildings, Shopkeepers and Notable Natives== | ||
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| style="width:170px; background-color:gray"|'''Type''' | | style="width:170px; background-color:gray"|'''Type''' | ||
| style="width:280px; background-color:gray"|'''Purveyor/Owner''' | | style="width:280px; background-color:gray"|'''Purveyor/Owner''' | ||
+ | |- | ||
+ | |The Adder's Sting | ||
+ | |Poisoner | ||
+ | | | ||
|- | |- | ||
|Bassett & Sons, Coffinmakers | |Bassett & Sons, Coffinmakers | ||
|Furniture Maker | |Furniture Maker | ||
|Basil Bassett | |Basil Bassett | ||
+ | |- | ||
+ | |The Bookseller's Tale | ||
+ | |Bookseller | ||
+ | | | ||
|- | |- | ||
|Calvin's Cleavers | |Calvin's Cleavers | ||
Line 83: | Line 91: | ||
|Docks | |Docks | ||
|Old Alfred | |Old Alfred | ||
+ | |- | ||
+ | |Duncow's Milkmaid | ||
+ | |Dairy | ||
+ | | | ||
+ | |- | ||
+ | |Fellmonger's Tannery | ||
+ | |Tanner | ||
+ | |Jacob Fellmonger | ||
|- | |- | ||
|Gaffer's Glass | |Gaffer's Glass | ||
|Glassblower | |Glassblower | ||
+ | | | ||
+ | |- | ||
+ | |Graceberry, Barber Surgeon | ||
+ | |Doctor | ||
+ | | | ||
+ | |- | ||
+ | |Halyard's Ropes | ||
+ | |Happy Halyard | ||
+ | | | ||
+ | |- | ||
+ | |Hardstone's Gems | ||
+ | |Jewelers | ||
| | | | ||
|- | |- | ||
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|Bailey Springblood | |Bailey Springblood | ||
|- | |- | ||
− | | | + | |J Burkholder, Alchemist-At-Large |
− | | | + | |Alchemist |
− | | | + | |Jonson Burkholder |
|- | |- | ||
|Lantern & Gargoyle | |Lantern & Gargoyle | ||
Line 110: | Line 138: | ||
|Master War Bows | |Master War Bows | ||
|Bowyer | |Bowyer | ||
+ | | | ||
+ | |- | ||
+ | |Merfolk Point Lighthouse | ||
+ | |Lighthouse | ||
| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
− | | | + | |Nocks and Feathers |
− | | | + | |Fletcher |
+ | | | ||
+ | |- | ||
+ | |Old Lord's Mill | ||
+ | |Miller | ||
+ | | | ||
+ | |- | ||
+ | |The One Ring | ||
+ | |Goldsmiths | ||
+ | | | ||
+ | |- | ||
+ | |The Paladin's Oath | ||
+ | |Lawyer | ||
+ | | | ||
+ | |- | ||
+ | |The Pitching Door | ||
+ | |Stable | ||
| | | | ||
|- | |- | ||
Line 130: | Line 178: | ||
|Regent Woods | |Regent Woods | ||
|Carpenter | |Carpenter | ||
+ | | | ||
+ | |- | ||
+ | |Scaled and Skinned | ||
+ | |Fishmonger | ||
+ | | | ||
+ | |- | ||
+ | |Shoemaker's Shop | ||
+ | |Cobbler | ||
| | | | ||
|- | |- | ||
Line 135: | Line 191: | ||
|Shipwright | |Shipwright | ||
|Maggie Sternpost | |Maggie Sternpost | ||
+ | |- | ||
+ | |The Stick Horse | ||
+ | |Stable | ||
+ | | | ||
|- | |- | ||
|Strong Steel | |Strong Steel | ||
Line 147: | Line 207: | ||
|Baker | |Baker | ||
| | | | ||
+ | |- | ||
+ | |Taylors of Portsmith | ||
+ | |Pub | ||
+ | |Conor Swift | ||
|- | |- | ||
|Thirsty Eel | |Thirsty Eel | ||
|Pub | |Pub | ||
|Conor Swift | |Conor Swift | ||
+ | |- | ||
+ | |Tinplate Tinkerers | ||
+ | |Tinkerer | ||
+ | | | ||
+ | |- | ||
+ | |Twill's Textiles | ||
+ | |Weaver | ||
+ | |Sarah Twill | ||
|- | |- | ||
|The Vault | |The Vault | ||
|Prison | |Prison | ||
|Faith Bladevale, Captain of the Vault | |Faith Bladevale, Captain of the Vault | ||
+ | |- | ||
+ | |Vine to Wine | ||
+ | |Vintner | ||
+ | | | ||
+ | |- | ||
+ | |Wards and Locks | ||
+ | |Locksmith | ||
+ | | | ||
+ | |- | ||
+ | |Wax and Wicks | ||
+ | |Chandler | ||
+ | | | ||
|- | |- | ||
|Wheel of Fortune | |Wheel of Fortune |
Revision as of 21:00, 19 June 2018
Founded | 830 TA |
---|---|
Size | Minor Kingdom |
Fealty | Eastern Reaches |
Ruler | Governor Jana Blackfire |
Hex | 3414 |
Overview
Portsmith is the capital of North Province, and the largest city on the Inner Sea. The port lies along the southern coast of the Inner Sea between the dwarven lands of Balinshold to the east and the Eastern Reaches to the west. The city was founded along the shipping trade route for ore and iron coming from the dwarven forges headed to the Reaches.
Portsmith consists of a harbor, docks, a small keep, and a military garrison. The harbor is protected by high, grassy cliffs which create a natural protected inlet. Warm springs keep the harbor waters from freezing except during the most extreme weather. North Province has a small garrison of foot and mounted soldiers at Portsmith, but a sizable fleet of warships harbor here with the mission of protecting merchant trade from the Sea Barons and others.
The current ruler of Portsmith is Jana Blackfire, who was elected in 904 TA to replace a corrupt governor and bring order to the region. Jana is known as the Crusader of Portsmith and her rule of law, known as the Gavel, is swift and merciless. Order is kept through mounted patrols - called derisively the Hexmen - consisting of a cleric of the Order of the Silver Throne, a paladin of the Order of Crusaders and four guards. While order has been restored, many citizens resent Jana's iron-fisted rule.
City of Portsmith
Portsmith (originally the "Port of Smiths" - referring to the early ore and iron trade) has a population of approximately 2,000 including the permanent garrison. The port has about twenty warships. Typically, two warships are in port at any one time. Numerous fishing boats and pleasure craft dot the coastline near the city.
Under Jana Blackfire's command are loyal officers including:
- Amelia Wood - Captain of Paladin Knights, Order of the Crusaders
- Henry Meekson - High Justice, Order of the Silver Throne
- Faith Bladevale - Captain of the Vault
Merchant trade is the lifeblood of the city, and the caravan to and from Portsmith carry all manner of goods - well beyond its humble beginnings of ore and iron. It is rumored that the local branch of the Family is run by Jon Singleshadow and the Dark Path is headed by Gabriel Gloommantle, although the latter has been reported to be held in the city's most secure prison - the Vault.
Map of Portsmith
Establishments, Buildings, Shopkeepers and Notable Natives
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History of Portsmith
Founded in the early eighth century TA, the small port quickly grew into a place for the dwarven goods from the east to be unloaded for transport along the Lesser Farthing Road. The original village grew into a walled town, and the town grew into a small, thriving city.
In 830 TA, the port was granted a title by the Crown, although the citizenry opted for an elected governor instead of a hereditary lord. The stability of Portsmith has varied over the decades with a number of factions vying for power. In addition to the elected government, The Family has a strong presence in the area, and it is rumored that members of the Dark Path can be found in the shadier corners of the port. Additionally, the mercurial Sea Barons challenge the North Province warships, when the opportunity arises. Typically, these sinister forces are balanced by the Order of Merchant Keymasters who seek to keep commerce flowing and law and order in place. The ever-shifting power in North Province has led to some periods of great unrest.
From 898-904 TA, Portsmith was ruled by Governor Linpool Lastra, a questionable merchant rumored to dabble in the black arts and demonology. Under his rule, the shadier elements gained power in the town with increases in murder, robbery and kidnappings. Linpool was killed during the Great Storm of March 904 TA when he was seen at the end of the great stone pier during the height of the storm's fury. Eyewitnesses said that he appeared to be summoning the weather, and several accounts tell of enormous octopus-shaped beasts hovering in the storm clouds - illuminated only by flashes of lightning.
So terrifying were the stories that the local population elected Jana Blackfire, a fanatical paladin of the Order of Crusaders to governor in April 904 TA. Nicknamed the Crusader of Portsmith, Blackfire has invoked an edict she calls "The Gavel" to bring order to the city's chaos. In addition, a large contingency from the Order of the Silver Throne have descended on Portsmith to execute the edict. Crime has dropped as the jails have filled. Currently, the Sea Barons are behaving and order is slowly being restored.
Purchasing Equipment in Portsmith
Portsmith has a number of merchant and craftmen providing a wide range of wares at competitive prices. Adventurers may purchase any items from the Pathfinder Core Rulebook equipment list (pp. 140-163) with the exceptions noted below for the listed price without roleplaying. Portsmith has a number of magic items available from its vendors, but it does not contain a Ravenswood Trading Post, so powerful items are not available here. All magic and unusual items need to be roleplayed.
Silver Weapons
Characters may buy masterwork versions of all weapons and armor. In addition, any normal weapon may be bonded with alchemical silver using the following costs. Creating items with special materials such as adamantine, darkwood, dragonhide, cold iron, mithril, etc. must be roleplayed.
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Magic Items
There are a fair number of magic items for sale in Portsmith. Adventurers must roleplay buying these items as their purchase may alert important NPCs to party actions. And, clever adventurers may want to try and bargain for a better price. The items listed below can be bought for any sized creature.
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Miscellaneous Items and Services
There are also a number of miscellaneous items and services for sale. Again, any services from the Pathfinder Core Rulebook services list (pp. 140-163) can be purchased directly (exceptions noted below). In general, you will need to roleplay in order to get anything out of the ordinary.
In Portsmith, the following inns service travelers:
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Items unique to Portsmith are included below.
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