Difference between revisions of "Languages"
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Revision as of 12:10, 28 September 2021
The human language called Common evolved into its present form around the Great Sea in the early days of the First Age. As the great ports and trading centers flourished, its use became almost universal in the Realm. While there are many dialects - from the courtly High Rembian used in the Overlord's Palace to the most humble Eastern Reaches farmer's slang - Common is the language that binds the Realm together. While regional dialects will quickly tell an astute linguist the background of an adventurer, the Common language serves well to conduct commerce and for interactions between the varied races of the Realm.
In addition to Common, the great races each have their own language, passed down through the millenia: from the melodic High Elven, to the gutteral Dwarven, to the hissing sounds of Ssruthuian. Racial languages are used widely between members of the same tribe, each carrying the trust of shared experiences and values. The secret languages of organizations, such as Druidic or the Thieves Cant of Teufeldorf, have been used for centuries to keep communications secure from outside ears. Finally, dead and coded languages provide scholars with more riddles and puzzles than can be unlocked in a hundred lifetimes.
Below is a list of the most common languages that can be learned by adventurers. This does not include secret, dead or coded languages which can be learned only through study with the appropriate organizations in the Reaches. It is also possible to learn the language of a particular monster or a very specific dialect that may be of interest to a character.
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NOTE: There are several languages in Savage Pathfinder that don't exist in the Realm. See the House Rules for a list of unused languages.