Difference between revisions of "Organizations"
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|[[Hammerheim|Hammerheim (Dwarven Pantheon)]] | |[[Hammerheim|Hammerheim (Dwarven Pantheon)]] | ||
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|Any | |Any | ||
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|[[Order of the Silver Acorn|Order of the Silver Acorn]] | |[[Order of the Silver Acorn|Order of the Silver Acorn]] | ||
− | | | + | |Elves |
− | | | + | |Clerics |
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− | |[[Gnome|Gnome | + | |[[Gnome|Gnome]] |
− | | | + | |Gnomes |
|Any | |Any | ||
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− | |[[Hobbit|Hobbit | + | |[[Hobbit|Hobbit]] |
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|Any | |Any | ||
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|[[The Counting House|The Counting House (xxx, God of Tyranny)]] | |[[The Counting House|The Counting House (xxx, God of Tyranny)]] | ||
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|Any | |Any | ||
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|[[Courts of Chaos|Courts of Chaos (Arioch, God of Chaos)]] | |[[Courts of Chaos|Courts of Chaos (Arioch, God of Chaos)]] | ||
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|[[Hall of Chances|Hall of Chances (Bes, Goddess of Luck)]] | |[[Hall of Chances|Hall of Chances (Bes, Goddess of Luck)]] | ||
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|Any | |Any | ||
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|[[Healers Hall|Healers Hall (Misha, Angel of Healing)]] | |[[Healers Hall|Healers Hall (Misha, Angel of Healing)]] | ||
− | | | + | |Humans |
|Any | |Any | ||
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|[[House of Pain|House of Pain (Lilith the Night Hag)]] | |[[House of Pain|House of Pain (Lilith the Night Hag)]] | ||
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|Human | |Human | ||
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|Human | |Human | ||
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+ | |[[Librarians of Sarth|Librarians of Sarth]] | ||
+ | |Any (Humans) | ||
+ | |Any (Clerics) | ||
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|[[The Slaughterhouse|The Slaughterhouse (Voodrith, God of Slaughter)]] | |[[The Slaughterhouse|The Slaughterhouse (Voodrith, God of Slaughter)]] | ||
− | | | + | |Humans |
|Any | |Any | ||
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Revision as of 01:45, 5 December 2015
Outside of family and clan, there are hundreds of organizations, societies and cults spread across the Realm.
Some of these organizations are traditional churches and temples to the pantheon of gods. Local and city gods might be heroes, martyrs or saints that have achieved demigod status to a small segment of the population with influence over a particular river or mountain, group of craftsmen, or a given chapel. Or, these gods might be powerful deities with thousands of followers, entire nations, or entire races.
Some organizations are well-known and respected in the Realm. Others work on the fringes of society - secret cabals and cults dedicated to any manner of depravity and evil.
Listed below are the most active and well-known organizations in the Reaches. While an overview is provided, characters interested in membership should make contact with the organization to explore initiation. Not every organization is well suited for every character, but the benefits gained from an alliance with a powerful society should not be underestimated.