Difference between revisions of "Legends"
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|[[Godstime|Godstime]] | |[[Godstime|Godstime]] | ||
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! style = background-color:gray|'''Great Treasures''' | ! style = background-color:gray|'''Great Treasures''' | ||
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|[[Temple_of_the_Amphisbaena#The_Legend_of_the_Amphisbaena|The Legend of the Amphisbaena]] | |[[Temple_of_the_Amphisbaena#The_Legend_of_the_Amphisbaena|The Legend of the Amphisbaena]] | ||
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+ | |[[Humans|The Pipe of Reliza]] | ||
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|[[Ceremony_of_Long_Slumber#Parting_Gifts|Raiment of the Voice]] | |[[Ceremony_of_Long_Slumber#Parting_Gifts|Raiment of the Voice]] | ||
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|[[The Legend of Lar]] | |[[The Legend of Lar]] | ||
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+ | |[[Tomb of the Ten Sons#Legend: The Tale of the Ten Sons|The Tale of the Ten Sons]] | ||
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! style = background-color:gray|'''Mythical Lands''' | ! style = background-color:gray|'''Mythical Lands''' | ||
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|[[The Netherworld|The Netherworld]] | |[[The Netherworld|The Netherworld]] | ||
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+ | |[[Sojourn to Oblivion# DM's Notes|Oblivion and the Land of the Dead]] | ||
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|[[Pellum and Pendar|Pellum and Pendar]] | |[[Pellum and Pendar|Pellum and Pendar]] | ||
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|[[The Tenth Shrine|The Tenth Shrine]] | |[[The Tenth Shrine|The Tenth Shrine]] | ||
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+ | |[[Adventures in the Void#Overview of the Void|The Void]] | ||
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! style = background-color:gray|'''Strange Events''' | ! style = background-color:gray|'''Strange Events''' | ||
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+ | |[[Carnival of Cirak Mirrorlife]] | ||
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|[[Demons of the Covenant|Demons of the Covenant]] | |[[Demons of the Covenant|Demons of the Covenant]] |
Revision as of 23:27, 28 February 2017
Tales are told around the campfire to frighten children - stories of legendary heroes, terrifying monsters and wondrous treasures. Old men and women sit drinking ale around the hearth, and those same tales surface again - comfortable and familiar, retold countless times. By the light of day, these stories fade into legends. Still, they remain interwoven in the fabric of life - a cornerstone of society and one's place in the grand game.
Other legends remain shrouded in mystery - mere whispers on the winds, snatches overheard at the pub or pages torn from a hand-written log. These tales are power, providing clues or secrets that could topple kings or crumble empires.
A traveling bard may know scores of songs that tell of these legends - some faithfully retold through the generations and others growing with each new telling - eventually becoming mythic in proportion. Contained herein are some of the legends that would commonly be told in the pubs across the Reaches. Some are rumors and others gossip about all matter of subjects from high-born nobles to the vast treasure that lay buried under the nearby hill. A clever adventurer will be able to tell the difference.