Difference between revisions of "Races"

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[[File:races.jpg|right|300px]]
 
[[File:races.jpg|right|300px]]
The Realm is a place of great diversity populated with everything from common peasants to strange, alien monsters.  Most adventurers are drawn from the core races common to the Reaches.  Uncommon race adventurers exist, but they faces special challenges as outsiders - almost always drawing the attention of the local populace.  Rare races rarely, if ever, join in adventuring parties.  
+
The Realm is a place of great diversity populated with every imaginable being from common peasants to strange, alien monsters.  Most adventurers are drawn from the core races common to the Reaches.  Uncommon race adventurers exist, but they face special challenges as outsiders - almost always drawing the attention of the local populace.  Rare races rarely, if ever, join in adventuring parties.  
 
    
 
    
Humans are, by far, the most common race in the Reaches.  They can be found in almost every land and profession - from farmers of the vast plains to merchants on the Great Sea to woodsmen of the forests. Humans are some of the most powerful figures in the history of the Reaches.  Also common to the Reaches are the two elder races.  The elves are the great caretakers of the forest and land.  In contrast, the dwarves are great miners and craftsmen of the mountains. Other common races include the "wee" folk - gnomes and hobbits being the most common. Gnomes tend towards magic and mechanical expertise preferring solitude in the marshes and swamps of the Reaches. Hobbits are farmers and hunters in the forest meadows and out-of-the-way pastures in the land.  Finally, orcs from the north are found in the cities and towns of the Reaches working as adventurers - oftentimes as fighters, guards and hired muscle.
+
Humans are, by far, the most common race in the Reaches.  They can be found in almost every land and profession - from farmers of the vast plains to merchants on the Great Sea to woodsmen of the forests. Humans are some of the most powerful figures in the history of the Reaches.  Also common to the Reaches are the two elder races.  The elves are the great caretakers of the forest and land.  In contrast, the dwarves are great miners and craftsmen of the mountains. Other common races include the "wee" folk - gnomes and hobbits. Gnomes tend towards magic and mechanical expertise preferring solitude in the marshes and swamps of the Reaches. Hobbits are farmers and hunters in the forest meadows and out-of-the-way pastures in the land.  Finally, orcs from the north are found in the cities and towns of the Reaches working as adventurers - oftentimes as fighters, guards and hired muscle.
  
Uncommon races include goblins - tinkerers and spellcasters of the orcish clans that can sometimes be found in adventuring parties.  Since the First Age, merchant ships have plied their trade across the Great Sea.  The nimble ratfolk of the Tang Empire are the most powerful and accomplished sailors  ever to set sail.  While uncommon, a few ratfolk can be found in other occupations throughout the coastal towns and cities of the Reaches.  More distrusted are the lizardfolk from the Forbidden Lands far to the south.  While common in the other lands of the Realm, lizardfolk are uncommon in the Reaches.
+
Uncommon races include goblins - tinkerers and spellcasters of the orcish clans that can sometimes be found in adventuring parties.  Since the First Age, merchant ships have plied their trade across the Great Sea.  The nimble ratfolk of the Tang Empire are the most powerful and accomplished sailors  ever to set sail.  While uncommon, a few ratfolk can be found in other occupations throughout the coastal towns and cities of the Reaches.  More distrusted are the lizardfolk and kobolds from the Forbidden Lands far to the south.  While common in the other lands of the Realm, lizardfolk and kobolds are uncommon in the Reaches.
  
Other societies of the rare races are those of the great eagles, merfolk, the reclusive fey of the deep woods, the undead of the Tomb Kingdom, and the werefolk and vampires of the Wolfshaunt.
+
Rarely found in the Reaches, the lost dwarves of the House of Calin are sometimes found in the smithys and forges in Teufeldorf.  Likewise, the reclusive dark elves are almost never seen openly in the Reaches, although their missions from Dor Daeolith sometimes take them to the dark alleyways of the Western Reaches.  To the east, the dhampir and werefolk of the Wolfshaunt have become more common in the Eastern Reaches of late.  Finally, the demon-spawn tieflings - lost and without a homeland for centuries after coming from the Void - have been seen on the fringes of society.
 +
 
 +
The Realm is filled with other races - the reclusive [[The Fey|fey]] of the deep woods; [[Demons of the Abyss Gate|Abyssal demons]]; [[Devils of the Inferno Gate|devils of the Inferno Gate]]; [[Demons of the Covenant|demons of the Covenant]]; the great eagles of the Eyrie; the undead of the Tomb Kingdom; the dragons of the Wyrmwyld; and the merfolk and other aquatic races of the seas - to name a few.  Other "monstrous" societies can be found tucked into the mountain crags and deep forest glens of the Realm.  These small, isolated societies weave the very fabric of the land, but their members do not adventure in the Reaches.  Most are reclusive by nature and hostile to any incursions into their domains.
 +
 
 +
The adventuring races in the Reaches are listed below.
  
 
<table align="center">
 
<table align="center">
 
<tr><td>
 
<tr><td>
{| class="wikitable"
+
{| class="wikitable sortable"
 
|-
 
|-
| style="width:100px; background-color:gray"|'''Races'''
+
! style="width:100px; background-color:gray"|'''Races'''
| style="width:100px; background-color:gray"|'''Rarity'''
+
! style="width:100px; background-color:gray"|'''Rarity'''
| style="width:400px; background-color:gray"|'''Divisions'''
+
! style="width:400px; background-color:gray"|'''Homelands/Divisions'''
 
|-
 
|-
 
|[[Dwarves]]
 
|[[Dwarves]]
 
|Common
 
|Common
|Houses of Thorin, Durin, Balin and Calin (Lost Dwarves)
+
|Houses of Thorin, Durin, and Balin  
 
|-
 
|-
 
|[[Elves]]
 
|[[Elves]]
 
|Common
 
|Common
|Dark Elves, Elves of the Shimmering Twilight and Radiant Dawn
+
|Radiant Dawn (Evenwild), Shimmering Twilight (Reaches)
 
|-
 
|-
 
|[[Gnomes]]
 
|[[Gnomes]]
 
|Common
 
|Common
|
+
|Nevermind (west), [[Land of Bogs and the Little People]] (east)
 
|-
 
|-
 
|[[Hobbits]]
 
|[[Hobbits]]
 
|Common
 
|Common
|  
+
|Elderberry Downs (west), Silver Woods (east)
 
|-
 
|-
 
|[[Humans]]
 
|[[Humans]]
 
|Common
 
|Common
|  
+
|Eastern Reaches, Western Reaches
 
|-
 
|-
 
|[[Orcs]]
 
|[[Orcs]]
 
|Common
 
|Common
|Bright Orcs
+
|[[Orc Nation]]
 +
|-
 +
|[[Goblins]]
 +
|Uncommon
 +
|[[Orc Nation]]
 +
|-
 +
|[[Elves|Half-Elves]]
 +
|Uncommon
 +
|(see Elves)
 +
|-
 +
|[[Orcs|Half-Orcs]]
 +
|Uncommon
 +
|(see Orcs)
 +
|-
 +
|[[Kobolds]]
 +
|Uncommon
 +
|[[Forbidden Lands]]
 +
|-
 +
|[[Lizardfolk]]
 +
|Uncommon
 +
|[[Forbidden Lands]]
 +
|-
 +
|[[Ratfolk]]
 +
|Uncommon
 +
|[[Tang Empire|House Kisuki, House Nataka, House Akkaben, House Kawa]]
 +
|-
 +
|[[Brownies|Brownies]]
 +
|Rare
 +
|Evenwild, Forests of the Reaches
 +
|-
 +
|[[Dhampir|Dhampir]]
 +
|Rare
 +
|[[Wolfshaunt]]
 +
|-
 +
|[[Elves|Dark Elves]]
 +
|Rare
 +
|[[Dor Daedeloth]]
 +
|-
 +
|[[Dwarves|Lost Dwarves]]
 +
|Rare
 +
|[[Calinshold|House of Calin]]
 +
|-
 +
|[[Lycan]]
 +
|Rare
 +
|[[Wolfshaunt]]
 +
|-
 +
|[[Tieflings|Tieflings]]
 +
|Rare
 +
|[[The Void]]
 
|-
 
|-
 
|}
 
|}
 +
</td></tr>
 +
</table>
 +
 +
NOTE: Outside the seven core Savage Pathfinder races, [[House Rules]] will need to be created to cover the other races - just ask your DM for full details.

Latest revision as of 20:44, 15 October 2021

Races.jpg

The Realm is a place of great diversity populated with every imaginable being from common peasants to strange, alien monsters. Most adventurers are drawn from the core races common to the Reaches. Uncommon race adventurers exist, but they face special challenges as outsiders - almost always drawing the attention of the local populace. Rare races rarely, if ever, join in adventuring parties.

Humans are, by far, the most common race in the Reaches. They can be found in almost every land and profession - from farmers of the vast plains to merchants on the Great Sea to woodsmen of the forests. Humans are some of the most powerful figures in the history of the Reaches. Also common to the Reaches are the two elder races. The elves are the great caretakers of the forest and land. In contrast, the dwarves are great miners and craftsmen of the mountains. Other common races include the "wee" folk - gnomes and hobbits. Gnomes tend towards magic and mechanical expertise preferring solitude in the marshes and swamps of the Reaches. Hobbits are farmers and hunters in the forest meadows and out-of-the-way pastures in the land. Finally, orcs from the north are found in the cities and towns of the Reaches working as adventurers - oftentimes as fighters, guards and hired muscle.

Uncommon races include goblins - tinkerers and spellcasters of the orcish clans that can sometimes be found in adventuring parties. Since the First Age, merchant ships have plied their trade across the Great Sea. The nimble ratfolk of the Tang Empire are the most powerful and accomplished sailors ever to set sail. While uncommon, a few ratfolk can be found in other occupations throughout the coastal towns and cities of the Reaches. More distrusted are the lizardfolk and kobolds from the Forbidden Lands far to the south. While common in the other lands of the Realm, lizardfolk and kobolds are uncommon in the Reaches.

Rarely found in the Reaches, the lost dwarves of the House of Calin are sometimes found in the smithys and forges in Teufeldorf. Likewise, the reclusive dark elves are almost never seen openly in the Reaches, although their missions from Dor Daeolith sometimes take them to the dark alleyways of the Western Reaches. To the east, the dhampir and werefolk of the Wolfshaunt have become more common in the Eastern Reaches of late. Finally, the demon-spawn tieflings - lost and without a homeland for centuries after coming from the Void - have been seen on the fringes of society.

The Realm is filled with other races - the reclusive fey of the deep woods; Abyssal demons; devils of the Inferno Gate; demons of the Covenant; the great eagles of the Eyrie; the undead of the Tomb Kingdom; the dragons of the Wyrmwyld; and the merfolk and other aquatic races of the seas - to name a few. Other "monstrous" societies can be found tucked into the mountain crags and deep forest glens of the Realm. These small, isolated societies weave the very fabric of the land, but their members do not adventure in the Reaches. Most are reclusive by nature and hostile to any incursions into their domains.

The adventuring races in the Reaches are listed below.

Races Rarity Homelands/Divisions
Dwarves Common Houses of Thorin, Durin, and Balin
Elves Common Radiant Dawn (Evenwild), Shimmering Twilight (Reaches)
Gnomes Common Nevermind (west), Land of Bogs and the Little People (east)
Hobbits Common Elderberry Downs (west), Silver Woods (east)
Humans Common Eastern Reaches, Western Reaches
Orcs Common Orc Nation
Goblins Uncommon Orc Nation
Half-Elves Uncommon (see Elves)
Half-Orcs Uncommon (see Orcs)
Kobolds Uncommon Forbidden Lands
Lizardfolk Uncommon Forbidden Lands
Ratfolk Uncommon House Kisuki, House Nataka, House Akkaben, House Kawa
Brownies Rare Evenwild, Forests of the Reaches
Dhampir Rare Wolfshaunt
Dark Elves Rare Dor Daedeloth
Lost Dwarves Rare House of Calin
Lycan Rare Wolfshaunt
Tieflings Rare The Void

NOTE: Outside the seven core Savage Pathfinder races, House Rules will need to be created to cover the other races - just ask your DM for full details.