Difference between revisions of "Organizations"
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | style="width: | + | | style="width:250px; background-color:gray"|'''Organization''' |
− | | style="width: | + | | style="width:130px; background-color:gray"|'''Races''' |
− | | style="width: | + | | style="width:220px; background-color:gray"|'''Common Classes''' |
+ | |- | ||
+ | |[[Collegium Magicium|Collegium Magicium]] | ||
+ | |Any | ||
+ | |Wizards, Sorcerers | ||
|- | |- | ||
|[[Druids of Oakentree|Druids of Oakentree]] | |[[Druids of Oakentree|Druids of Oakentree]] | ||
|Any | |Any | ||
|Druids | |Druids | ||
+ | |- | ||
+ | |[[The Family|The Family]] | ||
+ | |Any | ||
+ | |Rogues | ||
|- | |- | ||
|[[Order of Crusaders|Order of Crusaders]] | |[[Order of Crusaders|Order of Crusaders]] | ||
Line 24: | Line 32: | ||
|Paladins | |Paladins | ||
|- | |- | ||
− | |[[ | + | |[[Order of the Winds|Order of the Winds]] |
|Any | |Any | ||
− | | | + | |Monks |
|- | |- | ||
− | |[[ | + | |[[Vanger's Mark]] |
|Any | |Any | ||
− | | | + | |Monks |
|- | |- | ||
− | |[[ | + | |[[Rangers of the Wilderlands|Rangers of the Wilderlands]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Any | |Any | ||
+ | |Rangers | ||
|- | |- | ||
− | |[[ | + | |[[Royal Company|Royal Company]] |
|Any | |Any | ||
|Bards | |Bards | ||
|- | |- | ||
− | |[[ | + | |[[Warrior's Guild|Warrior's Guild]] |
|Any | |Any | ||
− | | | + | |Fighters, Barbarians |
|- | |- | ||
! colspan="3" style="background-color:gray"| | ! colspan="3" style="background-color:gray"| | ||
|- | |- | ||
+ | |[[The Butchers|The Butchers]] | ||
+ | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[Church of the Hearth|Church of the Hearth]] |
− | |||
|Any | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[Church of St. Theodore|Church of St. Theodore]] |
− | | | + | |Any |
− | | | + | |Clerics |
|- | |- | ||
− | |[[ | + | |[[Cult of Eternal Youth|Cult of Eternal Youth]] |
− | |||
|Any | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[Cult of Shadows|Cult of Shadows]] |
− | |||
|Any | |Any | ||
+ | |Clerics, Rogues | ||
|- | |- | ||
− | + | |[[Dark Path|Dark Path]] | |
+ | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[Dreamkeepers|Dreamkeepers]] |
− | |Any | + | |Any |
− | | | + | |Clerics |
|- | |- | ||
− | |[[ | + | |[[Fellowship of the Clover|Fellowship of the Clover]] |
− | |Any | + | |Any |
− | | | + | |Clerics |
|- | |- | ||
− | |[[The | + | |[[The Gyre|The Gyre]] |
− | |||
|Any | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[The Lawsmiths|The Lawsmiths]] |
− | |||
|Any | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[Librarians of Sarth|Librarians of Sarth]] |
− | | | + | |Any |
− | | | + | |Clerics |
|- | |- | ||
− | |[[ | + | |[[The Needlekin|The Needlekin]] |
− | |||
|Any | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[The Nightstalkers|The Nightstalkers]] |
− | |||
|Any | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[Order of Merchant Keymasters|Order of Merchant Keymasters]] |
− | |||
|Any | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[Order of the Red Angel|Order of the Red Angel]] |
− | |||
|Any | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[Order of the Silver Throne|Order of the Silver Throne]] |
− | |||
|Any | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[Plague Doctors|Plague Doctors]] |
− | | | + | |Any |
− | | | + | |Clerics |
|- | |- | ||
− | |[[ | + | |[[Storm Wardens|Storm Wardens]] |
− | |||
|Any | |Any | ||
+ | |Clerics | ||
|- | |- | ||
− | |[[ | + | |[[War Lords|War Lords]] |
− | |||
|Any | |Any | ||
− | | | + | |Clerics |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! colspan="3" style="background-color:gray"| | ! colspan="3" style="background-color:gray"| | ||
|- | |- | ||
− | |[[ | + | |[[The Bright Orcs|The Bright Orcs]] |
|Orcs | |Orcs | ||
|Any | |Any | ||
|- | |- | ||
− | |[[ | + | |[[Fellowship of Wee Travelers|Fellowship of Wee Travelers]] |
− | | | + | |Gnomes, Hobbits |
|Any | |Any | ||
|- | |- | ||
− | |[[ | + | |[[Hammerheim|Hammerheim]] |
− | | | + | |Dwarves |
|Any | |Any | ||
|- | |- | ||
− | |[[ | + | |[[Order of the Silver Acorn|Order of the Silver Acorn]] |
− | | | + | |Elves |
− | | | + | |Clerics |
|- | |- | ||
− | | | + | ! colspan="3" style="background-color:gray"| |
− | |||
− | |||
|- | |- | ||
|[[Hate|Hate]] | |[[Hate|Hate]] | ||
|Any | |Any | ||
− | | | + | |NPCs |
|- | |- | ||
− | + | |[[Horned Society|The Horned Society]] | |
+ | |Any Evil | ||
+ | |NPCs | ||
|- | |- | ||
− | |[[ | + | |[[Ravenswood Trading Posts]] |
− | | | + | |Any |
− | | | + | |NPCs |
|- | |- | ||
− | |[[ | + | |[[Battle Against the Garnath#On Saint Gilbert|Questing Knights of Saint Gilbert]] |
|Defunct | |Defunct | ||
|Defunct | |Defunct | ||
|- | |- | ||
− | | | + | |[[The Order of the Knights of the Kingdom]] |
|Defunct | |Defunct | ||
|Defunct | |Defunct | ||
|- | |- | ||
− | | | + | |[[The Pentaverate]] |
|Defunct | |Defunct | ||
|Defunct | |Defunct | ||
Line 179: | Line 176: | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
+ | |||
+ | NOTE: See [[House Rules]] for any specific limitations in classes. |
Latest revision as of 19:42, 26 September 2021
Outside of family and clan, there are hundreds of organizations, societies and cults spread across the Realm.
Some of these organizations are traditional churches and temples to the pantheon of gods. Local and city gods might be heroes, martyrs or saints that have achieved demigod status to a small segment of the population with influence over a particular river or mountain, group of craftsmen, or a given chapel. Or, these gods might be powerful deities with thousands of followers, entire nations, or entire races.
Some organizations are well-known and respected in the Realm. Others work on the fringes of society - secret cabals and cults dedicated to any manner of depravity and evil.
Listed below are the most active and well-known organizations in the Reaches. While an overview is provided, characters interested in membership should make contact with the organization to explore initiation. Not every organization is well suited for every character, but the benefits gained from an alliance with a powerful society should not be underestimated.
NOTE: See House Rules for any specific limitations in classes.